Wow, that makes me want to check it out more thoroughly (if I had the time)
I remember when CS Pro Mod was being made between the transition of CS 1.6, Source, the 1.6 community didn't want to move over to Source, before GO/CS2 came around.
Cool to see what's basically Quake1/doom style but this is a far fetch away from counter-strike. Although if netcode could be imagined and implemented I don't see why making a lower tier Counter-Strike wouldn't be doable. I'd play it if it were the quake style old-graphics version of CS that allowed for skill gaps.
Neat. FYI all the images on the site are TINY - might be a good idea to make add an interactive lightbox to them so we can see them without right-clicking and opening in a new tab.
Wow, that makes me want to check it out more thoroughly (if I had the time)
I remember when CS Pro Mod was being made between the transition of CS 1.6, Source, the 1.6 community didn't want to move over to Source, before GO/CS2 came around.
Cool to see what's basically Quake1/doom style but this is a far fetch away from counter-strike. Although if netcode could be imagined and implemented I don't see why making a lower tier Counter-Strike wouldn't be doable. I'd play it if it were the quake style old-graphics version of CS that allowed for skill gaps.
Great article, love the nostalgic feeling.
Thank you for the kind words : )
Neat. FYI all the images on the site are TINY - might be a good idea to make add an interactive lightbox to them so we can see them without right-clicking and opening in a new tab.
Damn this is cool. Imagine an LLM trained extremely well on something like Unreal Engine.
That's really cool, makes me want to try building a 3d game myself. I've only made 2d ones so far. Personally prefer the gemini version.